This past Friday my particular corner of the comix internet blew up over this Comics Journal post where Dan Nadel heavily criticizes Kickstarter in general and the Secret Prison #7 Kickstarter in particular. I’ve been riveted to the ensuing shitstorm in comments threads, blog posts, and my Twitter feed. I feel compelled to post my thoughts here.
July 31st, 2012
December 13th, 2011
I’m by myself at the house drinking coffee in the early afternoon on a Saturday, trying to burn through some Google Reader items, getting ready to work on some comics, my mind is really buzzing, and I just need to list it all out somehow so I’m posting about it here.
Here’re my inputs:
Matt Seneca’s Weeklong Interview with Blaise Larmee – I’m reading this and trying to understand specifically what Larmee is saying. It’s difficult because he can be obtuse but he drops a lot of nuggets in there like “Cartoonists need to be willing to abandon comics.”
Ryan Lauderdale’s Show, Bed Bath and Beyond, at Nudashank – My friend Ryan is getting his MFA is Brooklyn right now and has a show up at the Nudashank art space in Baltimore. This week we talked about how important form, color, and spirituality are to our work, about reacting against postmodernism with a revived modernism (or something else), about color field painting, all these things that I’m into that I sometimes forget about when I sit down to draw comics.
Frank Santoro’s Comics Correspondence Course – I’m taking Frank Santoro’s course. It’s a lot of work but I’m learning a lot of things. His geometry stuff is really interesting – it’s the scaffolding of comics or it’s abstract comics when you look at it on its own. Frank’s pushing me to be more creative with my mark making, which is good for me.
Yokoyama’s Color Engineering and an Interview with Yokoyama by Seneca – Man, Seneca has been on an interview roll lately! And they all get my brain boiling. He’s one of one of the best writers about comics because he focuses so much on the visual. Also his enthusiasm is infectious. I’ve posted about Yokoyama before – his work is a big inspiration for me. I think it’s interesting that both he and Larmee say in their interviews with Seneca that they don’t read anyone else’s comics. Personally I find it really important and invigorating to read all of the great comics that are being published these days but I do have to space it out a bit because if I read too many comics, the work that I make it influenced too strongly by them. So mostly I read sff books.
____ by distractionware – Reading Wiley Wiggin’s post about ____ and then seeing the screenshots made me really excited about this game, and just the idea of an incredibly abstract and difficult-to-play game in general. I don’t post about it very much on here but interactive art is something I’m really interested in and from the looks of it, this game gets me excited about it again.
My output from all of these inputs is still brewing. Hopefully it’ll bubble out over the next few months and years. Right now I’m just thinking, as Darryl Ayo reminded me in this Comix Cube post, that it’s important for me to look at my aesthetic interests outside of comics and bring those in. Break out a bit from the Fort Thunder influence that’s so evident in my work and find some mashup of color field painting, expressive mark making, net art, and sff that’s more my own.
February 1st, 2011
January 16th, 2009
January 6th, 2009
Ever since I deinstalled my MASS show, I’ve been really struggling with what direction my art should go in. I’m interested in too many things, and I go in too many directions, making my artistic practice fractured and inconsistent. I never have time to fully develop any idea, or make anything other than derivative iterations of the same idea.
So this has been really stewing in my mind over these past few weeks, and I was trawling the internet today, hoping to stumble on something that could really give me some direction. And I found this:
Peripetics by ZEITGUISED from NotForPaper on Vimeo.
via Strange Harvest.
Its exactly what I want to be doing. Animations of strange inhuman objects. Although Zeitguised sets their fantasias in a digital gallery …
December 9th, 2008
My intention with this blog is to demarcate, describe, and discuss an aesthetic that I’m interested in and a producer of: Folk Sci Fi
The impetus for this comes from two places:
My work as a part of the art collective/publishing company/noise band the Gold County Paper Mill, where the term “Folk Sci Fi” originates from, and a discussion that I had with my fellow blogger and good friend Ivan Lozano.
We were talking about whether or not science fiction is pop culture. I think that although pop culture has appropriated geek culture (and how and why that has happened is another blog entirely) to the point where the two are almost synonymous, geek culture is not everything that science fiction is.
Geek culture is Star Wars, its space opera, its fantasy and super heroes. There are themes in science fiction that go beyond these things and take the long view.
This sci fi is a vast inhuman consciousness floating in the emptiness between galaxies.
This sci fi is manufacturing visions of the wind-swept rocks of dead Mars, of the slow collapse of civilizations, of vast unknowable structures.
This sci fi is about sluggish transformations and the future of humanity.
It is trying to portray the inhuman.
Pop culture, by definition, cannot encompass these themes: its pop, its a bubble, its of the moment and totally humanistic.
What I’m trying to catalogue here, with this blog, is when pop culture, or folk, briefly touches these themes. That liminal zone is where folk sci fi dwells.
But this blog is an experiment, a public environment for me to explore my ideas. Feedback is encouraged. Welcome, let’s see how this goes! I’m planning on posting every Tuesday.